Biome - Kerbal Space Program Wiki (2024)

In Kerbal Space Program a biome is a geographic area on the surface of a celestial body typically corresponding with types of geology like mountains or craters. This is in contrast to the real meaning of the term in which biomes are biotic communities in contiguous areas with similar climatic conditions and organism populations.

The results of science activities often differ when performed in different biomes, and thus provide more opportunities to earn Science Points in Career Mode to research further along the technology tree. In Sandbox, even the text descriptions from experiments are unavailable, rendering biomes unimportant except for determining ore yield. For details and tips on how to get as much Science as possible from exploring biomes (and where to find water in a Mountain biome, for example), see the Science Tutorial.

Areas belonging to a biome may be geographically separate, but they're not considered different areas. For example, after performing an EVA Report at Kerbin's north polar IceCap biome, performing one from the southern IceCap gives the same results (and Science Points) as if it had been performed a second time in the northern IceCap.

With version 0.90 biomes were added to all celestial bodies which have a solid surface, which excepts Jool and the Sun. Before that only the Kerbin system - Kerbin, Mun and Minmus - had biomes. Jool's moon Laythe and the planet Eve have bodies of water and science activities performed in them stated as being from "Laythe's oceans" and "Eve's oceans". However, this was just the effect of the situation "SrfSplashed" for a splashdown versus the usual "SrfLanded" surface landing.

With versions 1.2 and 1.2.1, biome maps were slightly overhauled and new biomes were added setting the total count of biomes to 145.

Contents

  • 1 Kerbol
    • 1.1 Moho
    • 1.2 Eve
      • 1.2.1 Gilly
    • 1.3 Kerbin
      • 1.3.1 Mun
      • 1.3.2 Minmus
    • 1.4 Duna
      • 1.4.1 Ike
    • 1.5 Dres
    • 1.6 Jool
      • 1.6.1 Laythe
      • 1.6.2 Vall
      • 1.6.3 Tylo
      • 1.6.4 Bop
      • 1.6.5 Pol
    • 1.7 Eeloo
  • 2 References
  • 3 See Also

Kerbol

The star Kerbol (officially called “The Sun”) has no biomes. Any attempt to land on its surface will result in the craft overheating, and ultimately exploding.

Moho

Moho has 12 biomes. It is one of three bodies (the other being Kerbin and Ike) that have their own North and South Pole biomes. It is dotted with Minor Craters and features four distinct Lowland Biomes.

Moho In-game biome map as of 1.2

  • North Pole
  • Northern Sinkhole Ridge
  • Northern Sinkhole
  • Highlands
  • Midlands
  • Minor Craters
  • Central Lowlands
  • Western Lowlands
  • South Western Lowlands
  • South Eastern Lowlands
  • Canyon
  • South Pole

Eve

Eve has 14 accesible biomes with their own science to be collected, as well as one inaccesible biome. Its main features are a large Explodium Sea with some scattered Islands and Shallow areas as well as a Main Continent and Poles. Within the Continent lie three large bodies of liquid, one being a Crater Lake. There are also areas covered with Impact Ejecta.

Eve In-game biome map as of 1.2

  • Poles
  • Lowlands
  • Midlands
  • Highlands
  • Foothills
  • Peaks
  • Impact Ejecta
  • Craters (Inaccesible)
  • Explodium Sea
  • Akatsuki Lake
  • Shallows
  • Crater Lake
  • Western Sea
  • Olympus
  • Eastern Sea

Gilly

With only 3 biomes, the moon of Eve, called Gilly, has the fewest number of biomes.

Gilly In-game biome map as of 1.2

  • Lowlands
  • Midlands
  • Highlands

Kerbin

The planet Kerbin has 11 biomes, plus a large number of surface-only “location biomes” comprising Kerbal Space Center and related launch sites. Roughly 60% Kerbin's surface is Water biome. Grasslands and Highlands biomes cover most of the land area. Along with Moho and Ike it has distinct polar biomes. Due to a bug, the land within 470m from the north pole is part of the "Southern Ice Shelf" biome.

Kerbin is the only celestial body with location biomes: the grounds of KSC and the many structures it is composed of. Each count as a biome only with experiments performed on the surface. KSC is within a Shores biome, so experiments while flying at any altitude over the KSC count as Shores. However, it is possible to get an "EVA Report while flying over" the area, either while jumping, grabbing a ladder on a craft, or sitting on a EAS-1 External Command Seat.

Kerbal Space Center location biomes

Kerbin In-game biome map as of 1.2

  • Ice Caps
  • Northern Ice Shelf
  • Southern Ice Shelf
  • Tundra
  • Highlands
  • Mountains
  • Grasslands
  • Deserts
  • Badlands
  • Shores
  • Water

KSC mini biomes

  • Baikerbanur
    • Baikerbanur LaunchPad
  • Island Airfield
  • Woomerang Launch Site
  • KSC
    • Administration
    • Astronaut Complex[Note 1]
    • Crawlerway
    • Flag Pole
    • LaunchPad
    • Mission Control
      • R&D Central Building
      • R&D Corner Lab
      • R&D Main Building
      • R&D Observatory
      • R&D Side Lab
      • R&D Small Lab
      • R&D Tanks
      • R&D Wind Tunnel
    • Runway
    • SPH
      • SPH Main Building
      • SPH Round Tank
      • SPH Tanks
      • SPH Water Tower
    • Tracking Station
      • Tracking Station Dish East
      • Tracking Station Dish North
      • Tracking Station Dish South
      • Tracking Station Hub
    • VAB
      • VAB Main Building
      • VAB Pod Memorial
      • VAB Round Tank
      • VAB South Complex[Note 2]
      • VAB Tanks

Notes: While the per-area biomes are available from the start of a new career game, the per-structure biomes will not be found until each facility is upgraded once or twice. To access each per-structure biome, your craft needs to be touching each new building.

  1. In career mode, the Astronaut Complex location biome is available with a first-level building if in contact with the structure, or anywhere on its hex after the first upgrade.
  2. The South Complex location biome is only accessible with a second-level VAB, making the science available there missable content.

Mun

The biggest moon of Kerbin, called the Mun, has a total of 17 biomes, 7 of which are uniquely named major craters. The Mun has the largest amount of biomes in the Kerbol System. Most of the surface area belongs to the Midlands biome followed by the Highlands. Canyon biomes extend off a few major craters.

Mun In-game biome map as of 1.2

  • Poles
  • Polar Lowlands
  • Highlands
  • Midlands
  • Lowlands
  • Midland Craters
  • Highland Craters
  • Canyons
  • East Farside Crater
  • Farside Crater
  • Polar Crater
  • Southwest Crater
  • Northwest Crater
  • East Crater
  • Twin Craters
  • Farside Basin
  • Northeast Basin

Minmus

The moon of Kerbin, called Minmus, has a total of 9 biomes. The most distinctive quality of Minmus's biomes is the variety of Flats, which in-game text describe as “lake beds”. They are almost perfectly flat and may represent salt flats. Roughly two-thirds of the surface area is irregular terrain transitioning between Highlands, Midlands, and Lowlands with Slopes in-between.

Minmus In-game biome map as of 1.2

  • Poles
  • Lowlands
  • Midlands
  • Highlands
  • Slopes
  • Flats
  • Lesser Flats
  • Great Flats
  • Greater Flats

Duna

The planet Duna has 14 Biomes. Within the generic mix of Low-, Mid- and Highlands lie various Basins and Canyons with some scattered craters. The most dominant feature is the Midland Sea, which spans half the Planet. The Poles also include separate Highlands and Craters.

Duna In-game biome map as of 1.2

  • Poles
  • Polar Highlands
  • Polar Craters
  • Highlands
  • Midlands
  • Lowlands
  • Craters
  • Midland Sea
  • Northeast Basin
  • Southern Basin
  • Northern Shelf
  • Midland Canyon
  • Eastern Canyon
  • Western Canyon

Ike

The moon of Duna, called Ike, has 8 biomes. It is one of three bodies (the other being Moho and Kerbin) that has their own North and South Pole biome. There are four uniquely named highland regions.

Ike In-game biome map as of 1.2

  • Polar Lowlands
  • Midlands
  • Lowlands
  • Eastern Mountain Ridge
  • Western Mountain Ridge
  • Central Mountain Range
  • South Eastern Mountain Range
  • South Pole

Dres

The planet Dres has 8 biomes. There are four biomes based on altitude instead of the usual 3.

Dres In-game biome map as of 1.2

  • Poles
  • Highlands
  • Midlands
  • Ridges
  • Lowlands
  • Impact Craters
  • Impact Ejecta
  • Canyons

Jool

The planet Jool has no biomes, since it is a gas giant and therefore landing on its surface is not possible.

Laythe

The first moon of Jool, called Laythe, has 10 biomes.Laythe consists primarily of a huge ocean, called The Sagen Sea, with another ocean called the Degrasse Sea, two smaller named seas, some small Peaks, Dunes, and Shores biomes. It also has a Poles biome.

Laythe In-game biome map as of 1.2

  • Poles
  • Shores
  • Dunes
  • Crescent Bay
  • The Sagen Sea
  • Crater Island
  • Shallows
  • Crater Bay
  • Degrasse Sea
  • Peaks

Vall

The second moon of Jool, called Vall, has 9 biomes. It has mostly large Lowlands broken up by ridges. There are four biomes based on altitude. There are four distinct Basins (lowlands).

Vall In-game biome map as of 1.2

  • Poles
  • Highlands
  • Midlands
  • Lowlands
  • Mountains
  • Northeast Basin
  • Northwest Basin
  • Southern Basin
  • Southern Valleys

Tylo

The third moon of Jool, called Tylo, has 9 biomes. There are four general biomes based on alititude. There are four named Craters, three of were originally named Major Crater.

Tylo In-game biome map as of 1.2

  • Highlands
  • Midlands
  • Lowlands
  • Mara
  • Minor Craters
  • Gagarin Crater
  • Grissom Crater
  • Galileio Crater
  • Tycho Crater

Bop

The fourth moon of Jool, called Bop, has 5 biomes, four based on altitude. The Ridges biome is located inside of the Slopes biome.

Bop In-game biome map as of 1.2

Bop biome map as of 1.2.1

  • Poles
  • Slopes
  • Peaks
  • Valley
  • Ridges

Pol

The fifth moon of Jool, called Pol, has 4 biomes. Highlands are erroneously placed near the lowlands as well.

Pol In-game biome map as of 1.2

Pol biome map as of 1.2.1

  • Poles
  • Lowlands
  • Midlands
  • Highlands

Eeloo

The planet Eeloo has a total of 11 biomes. Three are based on altitude while several are based on geological features.

Eeloo In-game biome map as of 1.2

  • Poles
  • Northern Glaciers
  • Midlands
  • Lowlands
  • Ice Canyons
  • Highlands
  • Craters
  • Fragipan
  • Babbage Patch
  • Southern Glaciers
  • Mu Glacier

References

  • Answer in “List of places and biomes in KSP (planetary geology & geography) - UPDATING FOR v0.90” by Olympic1

See Also

Biome - Kerbal Space Program Wiki (2024)

FAQs

What is the hardest planet to return from in KSP? ›

Tylo is one of the worst places to land and return from. It's in the outer solar system, far away from home, and you need to bring a ton of fuel to even land, let alone get your ass back home. Tylo is about the same size/mass as Kerbin but there is no atmosphere.

What is the easiest planet to land on in KSP? ›

Duna orbits Kerbol with an inclination nearly identical to that of Kerbin, making it one of the easiest planets to encounter.

Does NASA like KSP? ›

Kerbal Space Program has spread beyond the gaming community. Just ask NASA, they are fans. Doug Ellison, who works at the Jet Propulsion Laboratory in Pasadena, thinks KSP fills a crucial gap in communicating the science in a playful simulation context. “I think we do a great job,” he says.

Is KSP realistic? ›

Physics. While the game is not a perfect simulation of reality, it has been praised for its largely accurate orbital mechanics; all objects in the game except the celestial bodies are simulated using Newtonian dynamics.

Do any KSP planets have rings? ›

Voon is widely regarded and recognized as being one of the prettiest planets in the Kerbol System, largely due to its complex ring system and spectacular array of moons.

What is the lifespan of a Kerbal in KSP? ›

In the game, the average life expectancy for kerbals is 300 years (aging is four times slower than in real life, even though time progresses the same).

What is the fastest possible plane in KSP? ›

The fastest known plane demonstrated, in version 0.23, a top speed of about 2377 m/s relative to Kerbin's surface — just short of Mach 7. At this speed it is possible to circumnavigate Kerbin in about 29 minutes at an altitude of 40 km.

What is the most powerful antenna in KSP? ›

The RA-100 has the greatest antenna power of any relay antenna. With a level 3 Tracking Station, it can reach Kerbin from any planet in the Kerbol system. In fact, a craft with four RA-100 antennae attached will have an antenna power stronger than the level 3 station!

What is the lowest possible orbit in KSP? ›

Low Kerbin orbit (LKO)

The lowest point of an LKO must not be lower than 70 km in order to stay clear of atmospheric drag. The altitude of a LKO typically does not exceed about 200 km.

What does Elon Musk think about Kerbal Space Program? ›

Elon Musk said his goal is to inspired people and next generation with space travelling right? KSP franchise fits that goal perfectly.

Do satellites do anything in KSP? ›

But when you get further away from Kerbine you need communication satellites to be able to control probes when there is no Kerbal on board. This also is needed if you are on the dark side of a planet, when the planet blocks the direct communication with your space center. Science will only transmit so much.

Are space stations useful in KSP? ›

Uses. Space stations are often used as refueling depots. For example, if a station is placed in Mun orbit, a lander can dock to the station and take some fuel or monopropellant to refill its own tanks for landing and return.

Why is KSP blurry? ›

Restarting the game is required sometimes to make the changes stick. If that doesn't work, it might be a read-write issue. Make sure your KSP folder isn't set to read only in properties. Your graphics card also has a texture quality setting, make sure that's not on low as well.

What is the hardest planet in KSP? ›

What is the hardest planet to land on?
  • Moho is the hardest to get to.
  • Tylo is the hardest to land on.
  • Eve is the hardest to return from.
Jan 29, 2024

Is KSP kid friendly? ›

This game is great for kids seven and up, not because it's violent or scary it's just pretty hard to play and isn't for kids who want to learn with their screen time. In this game you learn about physics, aerodynamics orbital mechanics, money managing, geography and much more!

What is the hardest planet to get to? ›

Surprisingly, despite being much closer to Earth than Jupiter and Saturn, Mercury is actually more difficult to reach. According to some estimates, it would take less energy to get to the dwarf planet Pluto than it takes to get to Mercury.

What is the farthest planet in KSP? ›

Eeloo is a dwarf planet that was released in Template:Version as a Christmas gift to the KSP community. It is the seventh and farthest planet from Kerbol most of the time, though its orbit intersects Jool's, passing in front of it for a minority of its revolution period.

What is the largest planet in KSP? ›

Jool is the sixth planet from Kerbol. It is the largest planet in the Kerbol system, it has 5 moons: Laythe, Vall, Tylo, Bop, and Pol.

References

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